Race Elf, Wood
Class Monk
Level 3
HP 28/28 = 8 +3 con
HD 3d8
Stat Array 12,11,16,10,16,16
Stats str 12 , dex 18, con 16 , int 10 , wis 17 , cha 11
XP: 1126
Monk DC saves: 14

STR: 12 / 1 / 3
DEX: 18 / 4 / 6
CON:16 / 3 / 3
INT: 10 / 0 / 0
WIS: 18 / 4 / 4
CHA: 11 / 0 / 0

Initiative: 4
Speed: 45
AC 20
Saves Strength, Dexterity
Size Medium
Alignment: LE
KI: 3

Money pouch
Thieves tools
Jewelers tools
Explorers pack
Bracers of Defense

Acrobatics: 6
Animal Handling: 4
Arcana: 0
Athletics: 3
Deception: 0
History: 0
Insight: 6
Intimidation: 0
Investigation: 0
Medicine: 4
Nature: 0
Perception: 6
Performance: 0
Persuasion: 0
Religion: 0
Sleight of Hand: 4
Stealth: 6
Survival: 4

Other Proficiencies & Languages
Common, Elvish, Orc
Athletics, Stealth, Insight, Perception, Acrobatics
Longsword, Shortsword, Shortbow, Longbow
Thieves tools, Jewlers Tools

Fulfill your contractual obligations and keep your word. Its just good business. To break your word or a contract the repercussions must be minimal and the payoffs substantial. Life is all about risk vs reward is it not?
Honor among thieves. I believe that everyone is basically corrupt and self serving . Thieves acknowledge this about themselves and that makes them the most honest lot of characters around. You can always trust a thief….to serve his own interests. Just make sure you associate with those whos interests are not contrary to your own.
The greatest fear is insignificance. In the end we all die…all that matters is what we have accomplished in the end. The stories of legend are written about the great empires and conquerors. It matters not weather they were feared or revered.

Features & Traits
Fey Ancestry: Advantage on saves vs charm. Magic can not put you to sleep.
Trance: Do not need sleep. 4 hours meditation equals 8 hours sleep.
Fleet of Foot: +5 Speed.
Mask of the Wild: You can attempt to hide even when only slightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Unarmored Defense
Martial Arts
Flurry of Blows
Patient Defense
Step of the Wind
Open Hand Technique:
Deflect missles

Gold: 18


Growing up as an orphan I had to survive any way I could. Beg, Borrow, and Steal was the order of the day. When my home city was sacked I managed to escape into the countryside. There I found a monastery where the monks took me in and gave me food and shelter. They saw me for what I was a child lead down the wrong path by circumstance. They thought they could change my ways by taking me in and teaching me their tradition. Well the tradition I learned. I absorbed all the techniques and disciplines they threw at me. It did not however change my ways. Now that I have learned all I need from them its time to stake out on my own and take what is due unto me!


Scratched eleusis Rommelthefox